MineEngineerMINEENGINEER / A SPACE BUILDING & SURVIVAL GAME

What are you
building today?

A mining ship, a moving factory, a home in orbit.
Start with individual blocks. Make them work together.

Actual MineEngineer gameplayGAMEPLAY / PLAYER-BUILT SHIP
EXPLORE · BUILD · SURVIVEYOUR DESIGN. YOUR MACHINERY.

BLOCK LIBRARY / 85 FAMILIES

thrusterdrillcockpitbatteryrefineryrotatorstorageprogrammable station

Propulsion, production, power, life support and the parts that connect them.

Browse specifications and materials ↗

BUILD A WORKING PRODUCTION LINE

ORE→INGOTS→PARTS
Actual MineEngineer gameplay

Link machines with conveyors. Supply them with power. Make the components for a bigger idea.

BLOCK LIBRARY

Get to know the parts.

Browse the current block families, from a single armor plate to a programmable station. Select a block to see what it does and what it needs.

Loading block catalog...

One human design per family. Size variants have their own entries; color, shape and type options are marked with tags. Data reflects the current development build and may differ from the public demo.

ENGINEERING

Make the parts work together.

Power & life support

Your suit needs oxygen and electricity. Your jetpack needs fuel. Build a ship that can replenish your supplies, and leave a reserve for the return trip.

Generate power, store it in batteries, and check the demand when your machinery starts.

Moving machinery

Pistons and rotators give a design moving parts. Docking ports connect separate ships and let them share supplies.

Build around the job: a folding array, a mining arm, or a carrier for a smaller craft.

Programmable controls

Connect nodes to check conditions, remember values and trigger actions. Start with one command, then add a sequence when a machine needs several steps.

A sequence in the game's node editor
EXPLORATION

Build for where you want to go.

Mining beside an asteroid

Travel through space, mine asteroids and land on procedurally generated planets. Search the surface and underground for materials your next build needs.

Earth-like worlds
Explore caves and surface terrain. Leave enough thrust to lift a loaded ship.
Moons
Low gravity changes how you move. Bring supplies for time outside the ship.
Alien worlds
Unfamiliar terrain and hostile creatures give you reasons to prepare and defend your equipment.

Marked danger zones can lead to much larger enemies. Decide what you can afford to risk.

GAME MODES

Choose how you build.

Survival

Gather resources, manage your supplies and protect what you build. Losing a ship can also mean losing its workshop and cargo.

Creative

Experiment with shapes and machines, test a design, and save useful builds as blueprints.

Multiplayer development

Co-op, PvE and PvP are part of the game's direction. Check Steam announcements for availability in each build.

SCREENSHOTS

A closer look at the game.

Public gameplay captures. Some show earlier artwork than the current development build.

DEVELOPMENT ROADMAP

What we are working on.

The next steps for MineEngineer, from the systems in development now to the tools we want to put in players' hands.

In development

WORKING ON NOW

More life in the universe.

  • Enemies: expand and improve enemy behavior, encounters and combat.
  • Pirates & NPCs: develop other inhabitants of the world, including pirate ships and characters.
  • Multiplayer: bring players together to build, explore and fight.

Release

EARLY ACCESS

Launch MineEngineer.

Planned for January 12, 2027

Bring the game to Early Access on Steam, then continue improving it with player feedback.

Wishlist on Steam ↗

Beyond release

FUTURE PLANS

More ways to play and create.

  • Modding support and a creator framework.
  • Story modes, arcades and custom maps.
  • Character customization and pets.
  • Workshop support for sharing community creations.

This roadmap describes our development direction. Plans and timing may change, and future features do not have announced release dates yet.

DEVELOPMENT & COMMUNITY

Made by MoonBuninni.

MineEngineer is built by a solo developer. Share your ships, troublesome mechanisms and ideas with the community.

The free demo is available on Steam. Early Access is planned for January 12, 2027. Multiplayer and pirates are ongoing development work.

New to the game?

ORION's tutorial introduces the basics. The in-game encyclopedia explains blocks, connections, supplies and machinery.

Play the free demo ↗