MINEENGINEER — DESCRIPTIONS
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ONE LINE
Mine. Build. Survive. Engineer your way through the cosmos in this 2D space
engineering sandbox.

SHORT (50 words)
MineEngineer is a 2D space engineering sandbox. Mine asteroids and planets,
refine ore, and build ships and bases block by block - where power, conveyors,
oxygen and thrust all have to physically work. Survive alone in a procedural
solar system, or bring friends into it.

FULL
MineEngineer drops you into the void with a hand drill and a survival pod that
leaks air. There is no quest marker. There is an asteroid, and there is the
fact that your oxygen is finite.

What follows is an engineering game in the honest sense: every block you place
is a component in a system that either works or doesn't. A solar panel shaded
by your own hull produces nothing. A refinery with no conveyor route to your
drill sits idle while you haul ore by hand. Add armour plating and your ship's
thrusters have to move the extra mass. Cut a hole in a sealed room and the air
leaves.

From that first pod you work up through refineries, assemblers, reactors and
thrusters to ships large enough to need their own control panels. Rotators and
pistons let you build machinery that actually moves. Docking clamps let a
shuttle become part of a carrier.

The solar system is procedurally generated, and you fly from open space down
to a planet surface and back. Alien drones hunt through open space
and chew through hulls on contact, so at some point the base you spent six
hours on needs turrets. Play it solo, or host a session for friends.

KEY FEATURES
- 46 block types, none of them decorative
- Systems that physically connect: conveyor routes, power budgets, sealed
  oxygen rooms, mass-dependent thrust
- Procedural solar system you can fly between space and planet surfaces
- Online multiplayer, co-op or PvP, server-authoritative
- Rotators and pistons for genuine multi-grid machinery
- Combat and survival: alien drones, turrets, laser guns, hull breaches
- A 37-step guided tutorial that teaches the systems, not the buttons
